Programmes

Diploma

Animation

Be at the forefront of one of the most rapidly developing areas of the creative industries and technical development.

Animation is one of the most rapidly developing areas of the creative industries and technical development. It represents the integration between art and technology.

Animated sequences in feature films and television, digital special effects, animated simulation rides, education, games and interactive applications are some of the more visible applications of animation.

As practitioners in this innovative and dynamic field, you will need the skills to demonstrate a good understanding of both the creative and the technical processes involved.

This programme will develop in you an interdisciplinary way of thinking that transcends the art/technology divide.

It will mould you into a well-rounded professional with broad-based animation skills and an in-depth understanding of the field.

"My most memorable experience in LASALLE would have to be my first exhibition where my work was showcased. Just having people admire the artwork that I had put so much work into really made me feel proud of myself on an entirely new level. LASALLE has given me an opportunity to express and develop my ideas and provide the means to fulfil my creative vision."
Andrew Guojun Unwin
Diploma in Animation, Class of 2013

Course Details

Thumbnail
Duration

3 years

Mode

Full-Time

Modules

Across all three levels, you will be encouraged to experiment, challenge assumptions and develop your imagination. By constantly challenging yourself and taking risks as an artist, you will push the boundaries of your work.

Level 1

You will build a generic foundation in concepts and practical skills required for visual arts and animation production. These include concept development, production planning, a variety of basic technical skills in traditional and contemporary practical techniques, software skills, visual analysis and contextual studies.

Studio Practice 1A: Animation (15 CU)
This module introduces a series of short practical assignments to establish the processes necessary to conceptualise and develop a short animated film. You will get opportunities that encourage you to explore, take risks and develop a range of aesthetics.

Fundamental Art and Design Skills 1A (15 CU)
This module aims to introduce and develop your understanding of the basics of visual language pertaining to art-making through three components: Drawing, Visual Articulation and Grey Matters. You will learn to observe, analyse, record and how to communicate visually.

Technical Skills 1A (15 CU)
This module equips you with the essential software skills in-image making through two components: Digital Imaging and Moving Images and Sound.

Contextual Studies 1A (15 CU)
This module aims to introduce and develop your basic visual and cultural literacy. You will learn to identify and describe visual elements, and relate images and objects to culture and history through discussion, research, presentation and reflection.

Studio Practice 1B: Animation (15 CU)
This module provides a series of challenging short practical assignments to further enhance your understanding and ability to conceptualise and develop a short animated film. It integrates practice together with the technical skills and principles covered in the Fundamental Art and Design Skills and Technical Skills modules.

Fundamental Art and Design Skills 1B (15 CU)
This module encourages you to explore and apply the knowledge and skills learnt in Fundamental Art and Design Skills 1A module. It continues to include Drawing, Visual Articulation and Grey Matters.

Technical Skills 1B: Animation (15 CU)
This module introduces you to basic post production techniques involved in Audio Production and Editing. You will start to articulate a basic understanding of film language and structure by assembling a series of scenes to produce an animated short film.

Contextual Studies 1B (15 CU)
This module encourages you to explore the broader contexts of art, media and design. It further develops your ability to think and express, and articulate topics in various contexts through engagement in more in-depth discussion, research, presentation and reflection, within an expanded range of issues.

Level 2

You will be taught technical and vocational skills specific to your chosen area of study, with a directed approach that encourages reflection, and allows specialisation in either 2D or 3D animation.

Group projects and professional practices are introduced with the emphasis to develop your visual and verbal communication skills in a specialised field of animation. You will continue to share overarching theoretical issues and practical skills such as Acting for Animation, Drawing Classes and Programming, but this will be specifically aimed at complementing your technical specialisation.

Studio Practice: Action and Reaction (15 CU)
This module introduces you to a studio-based practical assignment that establishes the processes necessary for animation workflow to develop and produce for a short animated character-based animation. It focuses on the exploration and development of character animation from the storyboard stage to character development and finally animation production and delivery.

Technical Skills: Workflow Fundamentals (30 CU)
This module exposes you to a variety of production methods. It develops conceptual and technical flexibility across a range of animation genres.

Contextual Studies: Film History (15 CU)
This module introduces you to the critical studies that trace and analyse film history. It provides a general introduction to the history and development of film in global context.

Studio Practice: Adaptation and Narrative (15 CU)
This module allows you to implement your Technical Skills to produce a short animated film based on the adaptation of an existing text.

Technical Skills: The Figure (30 CU)
This module will continue to develop your technical skills necessary for the development and production of Animation. Through a series of technical exercises, you are encouraged to explore and experiment with these technical disciplines. They will help you develop insights into the appropriate use as well as advantages and disadvantages of each process involved in animation production.

Contextual Studies: Art of Asian Film (15 CU)
This module progressively introduces you to the history and art of Asian film-making, specifically related to Japan, Korea, Hong Kong, Vietnam, Thailand, Malaysia and Singapore. It develops a subject-specific vocabulary related to film and culture in a regional context.

Level 3

You will integrate your knowledge and encourage the transference of specialist knowledge you have acquired. You will embark on a series of commercial productions, and undertake modules which may include self-devised/directed studies or projects. Studio projects will allow you to apply your technical and academic understandings and achievements to the diverse expectations of a demanding industry.

In the Community Engagement module, you are required to collaborate with non-profit organisations or community interest-led projects in informal groups or formal partnerships.

Studio Practice: Short Film (30 CU)
This module provides you with an in-depth overview of the undertakings necessary for independent production. You will develop a short animated sequence (1 min) incorporating acting with dialogue.

Technical Skills: Character Development (15 CU)
This module introduces a series of technical studies for the continued development of practical and theoretical specialist skills. These skills are specifically aimed at production and publishing techniques.

Community Engagement (15 CU)
This module requires you to interact and contribute with the local community by offering your services in a creative and professional manner. While the scope of the potential projects will be wide, an example of possible productions may include: Social awareness campaigns, health promotional or educational/informational animation films.

Studio Practice: Industry Project (40 CU)
This module offers you the opportunity to engage in critical industry-based experience through an in-house industry environment. You will engage in a directed project, supervised by the college and a client from the creative industries.

Production Analysis (20 CU)
This module requires you to produce a production journal on your Industry project. You will clearly document all aspects on the conceptualisation, development and production stages of your experience.

More Information

Learning methods

Attend regular lectures, seminars, subject-specific workshops and practical presentations. You have access to a fully equipped production studio. There are also regular masterclasses conducted by leading industry professionals and projects conducted by visiting artists, who provide valuable insight and experience to current methods and practices.

Assessment and course materials

Assessment is an integral part of the learning process and will be formative and diagnostic, as well as summative and evaluative. Feedback to students is provided, wherever appropriate.

Download assessment overview PDF  

Programme completion criteria

Students need to accumulate 360 credits from Levels 1, 2 and 3.

Software specifications

Adobe AfterEffects
Adobe Flash
Adobe Photoshop
Adobe Premier
Autodesk MAYA
Autodesk Matchmover
TVPaint
Zbrush

360 view of our classroom

Career paths

Make an impact as:
2D/3D Animation Producer

Or make your mark in a related career:
Animation/Video/Film Developer and Producer, Computer/Mobile Games Developer or Illustrator.

Academics

Tap into the illustrious minds of our faculty members who are movers and shakers in their own disciplines. They will impart, challenge and encourage, as they share their invaluable expertise and experiences with you.

Dean, Faculty of Fine Arts, Media & Creative Industries
Head, Puttnam School of Film & Animation
Programme Leader, Diploma in Animation
Lecturer, Animation
Loading

Admission Information

Important Dates

  • Apply by: 16 November 2018
  • Application outcome will be announced by: 14 December 2018
  • Start of Semester: AY2019/2020
Entry Requirements

ACADEMIC REQUIREMENTS

Singapore
  • Singapore
  • Australia
  • Brunei
  • China (PRC)
  • Germany
  • Hong Kong
  • India
  • Indonesia
  • Japan
  • Malaysia
  • Myanmar
  • Philippines
  • ROC, Taiwan
  • Russia
  • South Korea
  • Sri Lanka
  • Thailand
  • United Arab of Emirates
  • United Kingdom
  • United States of America
  • Vietnam
Qualifications Remarks
Singapore-Cambridge GCE O-Level Aggregate score of 25 points or better in 4 GCE O-Level subjects, excluding English. A pass in English at Grade C6 or better
GCSE/IGCSE 5 subject passes, including English, at Grade A to C
Higher NITEC/NITEC Certificate -
Singapore Integrated Programme Completed IP Year 4

 


Alternative English Language Qualification

Entry Into IELTS TOEFL
Diploma 5.5 PBT IBT
525 71

ADMISSIONS TESTS/PORTFOLIO AND INTERVIEW REQUIREMENTS

As an applicant, you are required to take an Admissions Test or submit a portfolio and attend an interview. 

Option 1: Admissions Test 

  • This test is only available to applicants from Singapore and in selected cities.
  • You will be notified of the required materials to bring along for the Admissions Test.
  • After the Admissions Test, an interview will be conducted. During the interview, you are required to share your motivation in pursuing the Diploma programme that you have applied to.
  • If you are an international applicant who has undertaken and passed the Admissions Test, a Skype/phone interview will be arranged at a later date. 

Option 2: Portfolio 
Your portfolio should contain a minimum of 10 pieces of original, recently completed work. 

Label each work as follows: 
(i) Title of your work (if any)
(ii) Medium used
(iii) Month/year created 

Your work may be inspired by a movie or book. 

Your portfolio should include at least two of the following categories: Paintings, drawings, collages, posters, sculptures, digital images (Photoshop, Illustrator, etc), photographs and/or video clips. 

Your portfolio should consist of works created solely by yourself (not from a photograph, magazine, or copied from a reproduction of another source). The artworks should have been completed within the last five years. 

During the interview, you are required to participate in a discussion about the content of your portfolio. We are looking for applicants who demonstrate the following attributes: 

  • Readiness to participate in different learning environments 
  • An inclination to learn through exploration and experimentation 
  • A keen interest to acquire knowledge of the Visual Arts 
  • Good studentship i.e. time management, independent, learning integrity, etc. 
Fees
Components

Tuition Fees

DIPLOMA TUITION FEES FOR AUGUST 2019 INTAKE (PER ANNUM FEES)

Funded (Subsidised Fees) Non-Funded (Full Fees)
Singaporeans Singapore PR International Singaporeans Singapore PR International
S$5,280 S$6,930* S$9,780* S$19,000 S$21,150 S$23,800
Note for Diploma Fees:

* SPRs and International students who choose to take up the Tuition Grant (TG) will need to make an online application and then sign the TG Deed with the Government of Singapore. Under the terms of the Tuition Grant Deed, you will be required to work for a Singapore entity for a period of three years upon graduation. For more information, visit tgonline.moe.gov.sg.

  • Funded/Subsidised fees for Singaporeans and Singapore PR qualify for GST Subsidy from MOE, all other fees include 7% GST.
  • Fees are due on the first day of each semester.
  • Fees are subject to change.
  • Correct as at August 2018.
 

Application Fees

A non-refundable application fee (inclusive of 7% GST) is chargeable per application. Application is only complete upon receipt of your application fee and all necessary documents. Please ensure your application fee is paid and documents are submitted within seven working days from the submission date of your online application.  LASALLE reserves the right to withdraw the applicant if the application fee remains unpaid and documents are not received by the due date.

Singaporean / Singapore Permanent Resident Applicants International Applicants
S$60.00 S$120.00
 

Additional Costs

Basic materials for learning are provided by the College.

As a developing artist, you are required to have certain items that are personal to you and cannot be shared. Such items include books, dance shoes, rehearsal clothes, safety boots, portable musical instruments, paints, canvas, basic tools, design software, cameras, etc., that will support you through your three-year learning journey. The College does not encourage the purchase of extravagant or costly materials or equipment. Our lecturers can provide you with affordable suggestions.

You are also encouraged to have your own laptop for education. If you do not own one, computer labs are available on campus with requisite software for you to undertake your work.

There may be opportunities for you to undertake extra-curricular study trips to enhance your overall learning. Trips are not compulsory and may incur additional costs.

 

MORE INFORMATION

Fee Protection Scheme (FPS)

Fee Protection Scheme (FPS) serves to protect students’ fees in the event a Private Education Institution (PEI) is unable to continue operations due to insolvency and/or regulatory closure. The FPS also protects students when the PEI fails to pay penalties or refund fees to the students arising from judgements made against it by the Singapore courts.

In seeking to be an EduTrust-certified PEI, LASALLE is required to adopt the FPS to ensure full protection to all fees paid by their students. Therefore, the FPS is compulsory for students who are taking BA(Hons), MA and Certificate programmes at LASALLE.

Diploma programmes offered by LASALLE are exempted from FPS under the EduTrust requirements of the Committee for Private Education (CPE).

More information on the Committee for Private Education

Medical Insurance Scheme (MIS)

All full-time students of LASALLE are required to be covered under the Medical Insurance Scheme (MIS). The annual coverage of S$20,000 includes school-related activities throughout the programme duration.

The current premium rate of S$18.20 is payable each semester. This premium rate is subject to change based on the prevailing premiums charged by the insurer.

Accepted Modes of Payment

All payment to LASALLE must be made in Singapore Dollars. 

Our accepted payment modes include:

  • DBS Online Banking and ATM Transfer
  • GIRO
  • Cheque/ Bank Draft/ Cashier's Order/ Demand Draft
  • NETS
  • Cash
  • Master/ Visa/ China UnionPay
  • Wired Transfer/ Telegraphic Transfer (Only for International students) 
Scholarships & Financial Support

SCHOLARSHIPS

In recognition of outstanding academic excellence, leadership potential, and a passion for creativity and innovation, LASALLE offers a variety of scholarships to new and current students. 

Applications for scholarships open from March to May for new students. Other externally sponsored scholarships are also available to students. Enquiries and applications may be directed to the respective organisations. 

Please note that miscellaneous fees are not covered by scholarships, bursaries or the Mendaki Tertiary Tuition Fee Subsidy (TTFS).

View Scholarships Offered

FINANCIAL SUPPORT

We are committed to providing a quality education for all our students, and believe that no deserving student should be denied admission because of financial difficulty. 

A range of financial assistance schemes, grants and loans are made available to help meet a portion of the educational expenses of students.

Applications for financial assistance open from March to May for new students.

Please note that miscellaneous fees are not covered by scholarships, bursaries or the Mendaki Tertiary Tuition Fee Subsidy (TTFS).

View Bursaries Offered

MORE INFORMATION

Frequently Asked Questions

Download Prospectus

Diploma Prospectus
Download PDF
Puttnam School of Film & Animation Prospectus
Download PDF
Loading

Take the next exhilarating step with our Diploma in Animation.