DrWolfgang Muench

Academics

Dr Wolfgang Muench

Dean, Learning, Teaching & Research
Wolfgang Muench
  • Doctor of Philosophy (Theatre, Film and Media Studies), University of Vienna, 2017
  • Diplom Freie Grafik (MA Fine Arts equivalent), State Academy of Art and Design Stuttgart, Germany
  • MAS Masters of Advanced Studies, ZHdK University of the Arts Zurich, Institute for Design and Technology, Switzerland

Dr Wolfgang Muench is a media artist and arts educator. In his art and research, Wolfgang examines sociocultural and societal effects, and the impact of media technology and human computer interfaces. His interactive installations and art have been shown at numerous media art exhibitions and festivals in the USA, Europe and Asia.

Wolfgang studied Fine Arts at the Stuttgart University of Art and Design, Germany and the University of Applied Arts Vienna, Austria. In 1996, he joined the ZKM Centre for Art and Media Karlsruhe in Germany where he was involved as a software designer in various projects including the Panoramic Navigator as well as CD-ROM series artintact and digital arts edition.

Wolfgang has taught Interactive Media at the Merz-Academy Stuttgart and the Hong Kong Art Centre/The Art School, and was the artist-in-residence at ARS Electronica Linz, Austria and the IAMAS Institute for Advanced Media Arts and Science, Ogaki, Japan. He received his Doctoral Degree in Theatre, Film and Media Studies from the University of Vienna, Austria in 2017.

Publications (select)
  • System Designs for Arts Pedagogy, Cumulus Conference Proceedings, Paris 2018 (03/18) (2018).
  • Sound of Ikebana, in Sound of Ikebana, Four Seasons, ed. N. Tosa,  Singapore: Naoko Tosa/ArtScience Museum Singapore (2014).
  • No/w/here: Scenographies for SomePlaceElse, in Space and Desire: Monitoring Scenography 03, eds. T Brejzek, W Greissenegger and L Wallen, Zurich: ZHdK (2010).
  • A Cultural Language of Things, in Space and Desire: Monitoring Scenography 02, eds. T Brejzek, W Greissenegger and L Wallen, Zurich: ZHdK (2009).
  • Presence/Absence: The 2005 ACM Multimedia Interactive Art Exhibition, IEEE Multimedia, 13(1) (2006).

 

Citations in Print/Electronic Publications (select)

  • Bubbles (Interactive machine-vision mixed-reality and sound environment)
    • Cultural Networks in Migrating Heritage (Ashgate Publishing Ltd) (2015).
    • Animation, Embodiment, and Digital Media (Palgrave Macmillan) (2013).
    • Time and the Digital (Dartmouth College Press) (2012).
    • Meisterwerke der Kunst/Medienkunst (Neckar-Verlag) (2012).
    • Scenario: Co-Evolution, Shared International Symposium on Mixed and Augmented Reality, Seoul (2010).

 

  • Small Fish (Interactive music/active score music CD-ROM/interactive machine-vision mixed-reality and sound environment):
    • Aesthetics of Interaction in Digital Art (MIT Press) (2013).
    • Musical Sonification of Avatar Physiologies, Virtual Flight and Gesture, Proc.: 10th International Symposium on Computer Music, France (2013).
    • Tangible User Interfaces, in Foundations and Trends in Human-Computer Interaction (2010).
    • Formen Interaktiver Medienkunst (Suhrkamp Verlag) (2001).
    • Active Score Music: Live Performance Recording at Bruckner Haus Linz, ed. G Stocker (Ars Electronica Center/Futurelab) (2000).
Awards
  • Small Fish, Good Design Award, Japan Industrial Design Promotion Organization, Category Interaction Design/Communication Design (2001).
  • BUBBLES , Most Popular Showpiece by Visitor’s Vote, Art Lives, Art Museum Stuttgart, Germany, Grosse Landesausstellung ‘Kunst Lebt’, Stuttgart, Germany (September 2006).
Research and Practice

Media Art Projects

  • Obake; YCAM Yamaguchi, Japan, (2003).
  • Let’s Make Small Fish; Niihama City Welfare Center, Niihama, Japan (2003).
  • FreudGeist; Graz03, Austria (2003).
  • Bubbles; IAMAS, Japan (2001).
  • Small Fish Tale II; Ars Electronica Center Linz/Brucknerhaus, Linz, Austria (2003).
  • Small Fish Tale I; Ars Electronica Center Linz, Linz, Austria (2002).
  • Small Fish; ZKM Center for Art and Media and Cantz Verlag Ostfildern, Karlsruhe Germany (1999).

 

Conference Presentations (select)

  • Panel chair, Landscapes, 13th Asian Cinema Studies Society (ACSS) conference The Environments of Asian Cinema, Singapore (2019).
  • Panel chair, Embodied, Situated Patterns and Generative Architectures, Interdisciplinary Symposium Is Big Data A New Media, Singapore (2018).
  • System Designs for Arts Pedagogy, Cumulus Conference, Paris, France (2018).
  • Panel chair, Now Here: The Desire for Space in Digital Nowhere, Monitoring Scenography 3: Space and Desire, Zurich, Switzerland (2009).

 

Memberships / Curatorial (select)

  • Member of IKEA x UTS Future Living Lab Framing Symposium Committee, University of Technology Sydney, Australia (2018–present).
  • Member of MediaAC Consortium Board, EU Erasmus Mundus Joint Master Degree ‘Media Arts Culture’, Danube University Krems, Aalborg University, University of Lodz, Lasalle College of the Arts (2018–present).
  • Accredited Sector and Subject Specialist for Multimedia Game Design and Animation, HKCAAVQ Hong Kong Council for Accreditation of Academic and Vocational Qualifications, Hong Kong (2006, 2009–2012, 2014).
  • Member of Art Gallery Committee: Siggraph Asia, Hong Kong (2013).
  • Member of Art Gallery Committee: Siggraph Asia, Singapore (2012).
  • Member of Programme Committee: ACM Multimedia, Beijing, China (2009).
  • Member of Programme Committee: ACM Multimedia, Vancouver, Canada (2008).
  • Member of Programme Committee: ACM Multimedia, Augsburg, Bavaria (2007).
  • Member of Programme Committee: ACM Multimedia, Interactive Art Programme, Santa Barbara, USA (2006).
  • Co-chair and member of Curatorial Committee: ACM Multimedia 2005 Interactive Art Programme, Singapore (2005).
Current Practice and Research
  • Preparation of book publication from PhD thesis: Interfacing Cultural Spaces: Audiences and the Politics of Cybernetics in Interactive Media Art.
  • Re-launch of interactive machine-vision mixed-reality and sound environment.
  • BUBBLES, funded by Japanese Ministry of Research, Collaboration with Kiyoshi Furukawa,
Research Interests
  • Sociocultural and societal impact of digital media technology and human-computer interfaces.
  • Artificial intelligence in contemporary artistic practice.
  • Participatory content creation processes in distributed online learning spaces.
  • System theory and its application to interdisciplinary mediated art practice in the 1960s.